2015年11月13日星期五

Review: Final Fantasy XIV: Heavensward (Patch 3.1)

Final Fantasy XIV: Heavensward was a tremendous expansion, all things considered. It brought in a whole new storyline that was worth getting invested in, new classes, and tons of additional activities including a raid. But that was back in June -- MMOs need to constantly throw out content to keep people interested, especially if they sport a subscription fee.
Buy ffxiv gil http://www.mmoxe.com/FFXIV/    8% discount code--HIMMO
While XIV is more packed than a lot of other titles (if you choose to dig into PVP, crafting, and RP activities), the worthwhile, meaty content dropped off sometime after the introduction of the Savage version of Alexander. While patch 3.1 is a stop-gap of sorts, it brings in a few brand new concepts that will help breathe some fresh life into the game for a while longer.
Final Fantasy XIV: Heavensward (PC, PS3, PS4 [reviewed])
Developer: Square Enix
Publisher: Square Enix
MSRP: $39.99 ($12.99 per month)
Released: June 23, 2015
Whereas past patches tended to lead towards an epic conclusion with a pesky Primal, 3.1, As Goes Light, So Goes Darkness in many ways is a table-setting diversion. The brand new trial encounter (Knights of the Round EX) is not gated by the main story questline -- players can just pick that up from the Mor Dhona bar -- and the tale essentially consists of a series of errands and cutscenes, with only one instanced mission at the end. All said, it will take you roughly an hour to complete.
It basically deals with locating missing comrades after the events of the story and has no real payoff other than furthering the Warrior of Darkness arc, which will likely slowly play out throughout the entire course of Heavensward, until another expansion comes around. That said, it still has a lot of personality. I enjoyed seeing the new cast interact with one another.
The real star of this patch though is the new exploratory mission mode. Billed as an open-world sandbox, you're thrown into a randomly generated high-level zone with various objectives, including combat challenges and gathering activities. In a Guild Wars 2-like twist, players will share rewards and XP if they fight named creatures in this mode while encountering other parties, and everyone can contribute to objectives as a party. 
The rewards are excellent, and the entire affair plays out like a giant randomized hunt. It's a rush to fly around with a bunch of strangers and locate targets, and killing a bunch of high-priority enemies will spawn newer, tougher bosses. While it's meant to be played as a group you can still solo queue for it, as long as you're okay with rolling greed for everything against everyone else. I played this more than anything else this patch and don't see myself getting tired of it.

没有评论:

发表评论